Visit to EGX
Friday, September 26, 2014Thursday at 10:30 I arrived at Earls Court to attend EuroGamer. As I approached, I noticed the queue wrapping around the side of the building and my heart sank. How long would we have to wait to even enter the arena? Our tickets were for 11:00 entry till 19:00. Luckily the mass of gamers moved very quickly and we reached the inside no later than 11:10. I just had enough time to purchase an official show guide while waiting in the queue. It was more fast and streamlined than I expected, colour me impressed.
First we did a full circuit of the ground floor, scoping the games and areas out. The queue for Call of Duty: Advanced Warfare was already pretty long, and we couldn't be bothered to wait. We moved up to the first floor and into the over 18s area, stopping at the bouncers we expected to show ID, but they waved us through after seeing out wristbands. "You're 25 aren't you?" Don't ask me how he knew that.
Catching Wrist band |
Next, I opted for the stealth approach. I was kindly told by one of the staff that there was a grapple area at the side of the fortress so you could avoid going in using the front entrance. In this mode you were provided with a sniper rifle and a crossbow. Using the sniper rifle, you have the ability to zoom in and hold your breath to steady your hand while lining up a shot. After grappling up the rock face, I crawled behind a bush and shot the guard patrolling at the top of the fortress; then continued shuffling into a nearby hut and headshot an enemy repairing the bottom of a jeep. Over the radio I listened to them say they had heard a noise and they were looking for me. The soldiers sent for reinforcements, and suddenly there was a helicopter circling above and I had to run into the shelter of a building to avoid the rain of bullets with my tail between my legs.
Far Cry 4: Cause riding elephants is fun! |
Overall, I found Far Cry 4 challenging but the gameplay and controls were very smooth; graphics were beautiful and very polished. The one downside I have is more on a practical, set up level. The TVs were big, overly big; it was hard to take in the whole screen at once as the controllers didn't give you enough cable to move further away from the screen.
Poor Dead Island 2 picture |
During the demo we were given an objective: to collect flammable items to make a weapon with fire, collect electrical items to make a shocking weapon, and reach a place on the map. I managed to collect all the fire items to create a gun that seemed to shoot flame bullets, but I ran out of ammo for that quickly so it was a bit useless. The world of Hollywood looked amazing. The detail of the environments was pretty impressive, and the atmosphere was incredible. Next gen consoles definitely have me sold. The group of four playing next to me were all online and we could see each other in the game. Our kills were being tracked and counted, but having my game crash, my final result was 6... hmph.
AC: Rogue |
Everyone started the demo simultaneously, but from looking at other players screens, I assumed not everyone's gaming experience was the same. We all started on a boat and had to sink the French ships, who were the enemy. Major Black Flag deja vu. The mechanics were exactly the same; sailing the ship was the same and the firing of the cannons were all the same button presses. The only thing that seemed to have changed was the ships you were firing at and the location. The surrounding area was covered in ice rather than the tropical blue ocean of the Caribbean in Black Flag. They didn't seem to have anything new to offer with this game, and I was very disappointed as a fan of the Assassins Creed franchise. For me, it wasn't even worth the 10 minute queue.
After that disappointing demo, we went to have lunch. There were a few restaurants to choose from but I was so hungry I didn't care. I opted for Nachos and a 7up - equalling £6 - and was presently surprised at the price. Once filling our bellies, we did another round of the ground floor area to check out the queues. COD: Advanced Warfare was still ridiculous, but right next door was Sunset Overdrive, something I have been wanting to try since watching the eye catching trailer.
The queue wasn't too bad. Xbox had set up 12 screens with 6 people playing together. Staff at Xbox kept the queue entertained with jokes and discussing the other games in their booths. The demo consisted of 3 waves of monsters while you protected large vats containing something or other. We were told by the Xbox staff before we started playing, "Don't treat it like a regular FPS, try out all the different weapons and have fun." So I did just that.
The weapons are pretty cool themselves; there was a freezing weapon that created a dome of ice and froze any monsters in its radius. There is also a teddy bear launcher thing... teddy bears with dynamite strapped to them...crazy!
Sunset Overdrive: Colourful Mayhem |
Battlefield: Hardline Area. No photography allowed...woops. |
Zooombies |
Afterwards, we had a peek into The Evil Within area, but the queue was too long and I wasn't that bothered about playing it.
The Ground Floor from above |
Never did I think this game would be the highlight of my EGX.
You can't really put down in words how tense and nerve wracking it was from the start. The ship was dark and the noise in the headphones was fantastic. You could hear the footsteps as the alien moved around, and judge where it was. They had a radar like tracker that shows you where your goal is, if the alien is nearby and where. The first round I looked around the beginning room for a while, then finally plucked up the courage to move forwards. I crawled slowly into the other, pitch black room only to see a flicker of an overhead light reveal the outline of the alien sitting on a gurney. To say I almost weed myself would be accurate. I turned tail and hid in a locker until the tracker said the alien had gone. By this time my friend had given up in fear and come to watch me play instead.
Heart pumping in my chest, I again made a move into the next room. It was then I heard the foreboding footsteps and noticed the creature behind a pile of pipes. I didn't dare move, until it began to walk towards me - not realising I was there - then I crawled around to the other side of the pipes to hide from its view. The alien stopped and sniffed the air. It walked around the pipes again, to the side where I was hiding, so naturally I crawled as quickly as I could to the other side of the pile. We went round and round in circles like this, playing cat and mouse, my hands getting more and more sweaty. It was still sniffing the air... obviously it could smell I was there but not see me. Finally, the alien moved on and I could dodge into the connecting room and hide in a locker. I yelped a few times.
Alien: Isolation. A game I will be purchasing |
I had never been to any sort of gaming convention, unbelievably, and I enjoyed my first experience. Everyone was in high spirits and the staff at each booth were friendly and professional as expected. The general queuing times weren't bad, Dead Island 2 being the worst, but then again I didn't bother with any queues that looked longer than 45 minutes. That's why I was so surprised when the short looking queue for Dead Island 2 ended up being over an hour!
My only regret is that I didn't go and say hello to the members of The Yogscast. I love the Yogscast and watch their content daily, so the fact I was a tad too shy to queue up annoys me. I especially wanted to see Hannah, she's awesome. Silly me!
Excited gamer face |
Best game that I played: Alien:Isolation and there was no way I could have predicted that.
Lauren
(Images: Far Cry 4, Ubisoft. Dead Island 2, Deep Silver. Sunset Overdrive, Microsoft Studios. Dying Light, Warner Bros. Interactive Entertainment. Alien: Isolation, Sega. Other Images: Jack Livermore & Myself)
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